unit uDefs;

interface

uses
  //Delphi
  Graphics, Classes;

const
//--------------------
//- Author           -
//--------------------
  GameName  = 'BlackSpace';
  Copyright = 'Copyright (c) 1998-2012 fresh-lobster.co.uk, by Daniel Avis aka MrLobster';
  version   = '(07 August 2012)';
  rip       = 'domino 15-05-2012 aka the ninja cat';

//---------------------
//- File Handling    -
//---------------------
  dir_data           = 'data\';
  dir_files          = 'library\';
  dir_images         = 'images\';

//---------------------

type
  enumCharType     = ( charNONE, charPLAYER, charBOT, charDISABLED, charOBSERVER ); // Observer mode, is debug mode.

//  enumObjectType   = ( objectNONE, objectSTAR, objectPLANET, objectBLACKHOLE, objectASTEROIDBELT, objectMETEOR, objectGASCLOUD, objectNEBULA, objectWORMHOLE, objectPULSAR ); //Meteors Travel in a very wide orbit.
  enumClimate      = ( climateNONE, climateICE, climateOCEAN, climateGAIA, climateGAS, climateDESERT, climateREDSTAR, climateYELLOWSTAR, climateBLUESTAR );
  enumMineral      = ( mineralNONE, mineralULTRARICH, mineralRICH, mineralABUNDENT, mineralPOOR, mineralULTRAPOOR ); //Just denotes how rich the credits a player receives.
  enumGravity      = ( gravityNONE, gravityLOW, gravityNORMAL, gravityHIGH );
  enumFleetStatus  = ( fleetNONE, fleetORBIT, fleetMOVING, fleetARRIVED );

implementation

end.
